Stations

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These are the Stations in Hellion. Stations are composed of Modules which are building blocks that can be collected and connected together to create expansive stations for players to survive in.

A station with an authorized character will have a despawn time of 48 hours + 48 hours for each docked module. Abandoned stations (without authorized characters) will despawn after 15 minutes. In this context, an authorized player is one that has a Cryo Pod authorized onboard the station.

Collecting Modules[edit | edit source]

Players will need to search for additional modules to add to their space station.

Modules can be docked with ships in order to transport them back to a space station:

Available Modules[edit | edit source]

Quick Reference[edit | edit source]

Below is a quick reference of station module designation to module name.

PPC stands for Passive Power Consumption.

Designation Module PPC
AM-AC Airlock Module 125
CBM-AC Cargo Bay Module 400
CIM-AC Corridor Module
CLM-AC Corridor Left Module
CM-AC Command Module 350
CQM-AC Crew Quarters Module 125
CRM-AC Corridor Right Module
CSM-AC Corridor Vertical Module
CTM-AC Corridor T Module
FM-AC Fabricator Module 125
IC-AC Industrial Container Module 100
LSM-AC Life Support Module 225
OUTPOST Hibernation Module 100
PSM-AC Power Supply Module 250
SPM-AC Solar Panel Module 75


Airlock Module[edit | edit source]

Cargo Bay Module[edit | edit source]


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Cargo Bay Module
Cargo Bay Module.png
Details
Designation: CBM-AC
Passive Consumption: 400 ⚡
Cargo capacity: 6000-10000


Command Module[edit | edit source]


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Command Module
Command Module.png
Details
Designation: CM-AC
Passive Consumption: 350 ⚡
Cargo capacity: {{{cargo capacity}}}


Corridor Left Module[edit | edit source]

Corridor Module[edit | edit source]

Corridor Right Module[edit | edit source]

Corridor T Module[edit | edit source]

Corridor Vertical Module[edit | edit source]

Crew Quarters Module[edit | edit source]


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Crew Quarters Module
Crew Quarters Module.png
Details
Designation: CQM-AC
Passive Consumption: 125 ⚡
Cargo capacity: {{{cargo capacity}}}
Basic controls.png

AltCorp crew quarters offer more comfort then your regular cryopod rooms offering decorations and even a basketball hoop for recreation.

There is a secure storage compartment in the crew quarters that can be accessed by stepping back in the cryopod (target below the interface), and then looking up.
This button won't show up on a fresh spawn, leave the crew quarters first and take a stroll in the outpost and then come back

Fabricator Module[edit | edit source]

Hibernation Module[edit | edit source]

Hibernation Module
Hibernation Module.png
Details
Designation: OUTPOST
Passive Consumption: 100 ⚡
Cargo capacity: 1000
0G guide.png


Industrial Container Module[edit | edit source]


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Industrial Container Module
Industrial Container Module.png
Details
Designation: IC-AC
Passive Consumption: 100 ⚡
Cargo capacity: {{{cargo capacity}}}


1000 combined storage.
Does not need to be powered to be useable
it counts against the warplimit of 1 module once attached

Life Support Module[edit | edit source]

Power Supply Module[edit | edit source]


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Power Supply Module
Power Supply Module.png
Details
Designation: PSM-AC
Passive Consumption: 250 ⚡
Cargo capacity: {{{cargo capacity}}}


The Power Supply Module is a reactor that can power the base more efficiently than solar panels or a connected ship reactor. It has a double reactor compared to the Sara Shuttle and has a bigger outpost.

Featuring 4 Charger stations and 2 power supply storage boxes.

It has 2 Turret slots, one near the reactor components and the other in the corner of the walkway.


Solar Panel Module[edit | edit source]


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Solar Panel Module
SolarModule.png
Details
Designation: SPM-AC
Passive Consumption: 75 ⚡
Cargo capacity: {{{cargo capacity}}}


Solar Panel module is almost the same size as an Corridor Intersection Module,
but the major exception being that it features 4 Solar Panels.


Notes[edit | edit source]

Modules are designated with abbreviations generally ending with M for Module and AC for Altair Corporation. Colon symbol and after it comes a serial number.
Serial number works like this:

  • day of the month
  • month number converted to letter in alphabet
  • spawncounter since start of day, only going up to make it unique

21Jxxxxx

the only real confusing module is cbm right now clashing with corridor


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