Gameplay Systems

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Below you can find expanded information about the gameplay systems which are in Hellion, which may be harder to understand at a glance

Nanite Cores[edit | edit source]

Nanite cores protect against levels of radiation and debris impacts. There are two types of protection, civilian and military. Civilian cores have a very high amount of health, but have lower protection from debris and radiation. Military cores have a fraction of the health, but boast a higher amount of protection. Most people tend to use Military cores when inside debris fields only, to make the best use of their limited health pools.

Multiplayer[edit | edit source]

In multiplayer, nanite cores also act as an AFK despawn timer. If modules do not get fresh cores, they will eventually lose hull integrity and explode into nothing.

Security System[edit | edit source]

Currently there is only 1 module capable of authorizing yourself and friends to a station and this is the Command Module (Designation: CM-AM). The security panel can be found in the upper deck, on the left after passing the door. Each ship also has a security panel which is found nearby the pilot chair but their authorization does not apply to docked modules.

Radiation[edit | edit source]

Every planetary body has a varying degree of radiation which reduces the health of modules and ships over time. It acts as a barrier to entry between planet tiers as well as suit tiers. If your nanite core or suit does not have the necessary level of protection, the hull or player will take direct damage over time. It is worth noting that the further you move away from Bethyr (default spawn), the higher the radiation becomes.

Armor[edit | edit source]

Armor reduces a flat amount of damage from turrets. The Proteus suit mitigates 2-5 damage based on tier but the MK9 suit mitigates 6-9 damage. Turrets also have armor of their own.