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The Stations in Hellion.
Modules are the building blocks of stations in Hellion. They can be collected and connected together to create a expansive station for players to survive in.
Collecting Modules[edit | edit source]
Players will need to search for additional modules to add to their space station.
Modules can be docked with ships in order to transport them back to a space station:
Available Modules[edit | edit source]
Notes[edit | edit source]
Modules are designated with breviations generally ending with M for Module and AC for Altair Corporation.
Colon symbol and after it comes a serial number.
Serial number works like this:
- day of the month
- month number converted to letter in alphabet
- spawncounter since start of day, only going up to make it unique
the only real confusing module is cbm right now clashing with corridor
Altcorp crew quarters offer more comfort then your regular cryopod rooms offering decorations and even a basketball hoop for recreation.
Outpost offers the basic survival systems for new players. They come with two Cryo Pods that can be used to re-spawn from and invite other players into their station. A Refining systems to convert the raw materials into usable resources and solar panels to provide the bare minimum of power.
Full life support module features four Cryo Pods and a complete life support system that can easily maintain acceptable conditions for a large number of linked modules. This version however is not self-sufficient and will require a power supply unit in order to operate.
Power supply module is essentially a large fusion reactor. It can generate a vast amount of power using hydrogen and helium isotopes as fuel. If you plan to build yourself a large station, you should probably start looking for one right away.
Cargo-bay module features a massive storage space, an airlock and a built in refinery system that allows you to process raw resources into usable ones, most notably fuel for engines and reactors. It can also be used as a hangar for small vessel and comes with a number of docking ports that can be used to expand its functionality via external upgrade modules.
Examination of the Cargo Bay's exterior suggests that it may be possible to dock multiple Cargo Bays side-by-side to create a very large enclosed space.
The Command module is the nerve center of any large station. It is by no means essential but provides a central control point for the entire station allowing you to remotely change various parameters. It is also equipped with a powerful sensor array that can track any approaching objects. The module itself is split into two decks where the upper section contains the command and communications centers and the lower section serves as a junction with four docking ports.
Corridor designation: CIM-AC:HE1
'T' Corridor (Junction) designation: CTM-AC:HE1
'S' Corridor (Vertical, Zero-G) designation: CSM-AC:HE1
Corridor with 45 degrees Turn(Right) designation: CRM-AC:HE1
Corridor with 45 degrees Turn (Left) designation: CLM-AC:HE1
Corridor and intersection modules are used as junctions between various station sections. Such as vertical, horizontal, L shaped and T Shape. Some large modules like cargo or power supply are bulky enough that fitting them into the existing station layout would be impossible without a correct corridor section. By using them in a smart way it is possible to create choke points that allow easier station defense in case of boarders.
Airlock modules serve as exit and entry points, and they allow ships to be safely docked to a space station. Players can pressurize and depressurize an airlock in order to save atmosphere and to avoid rapid decompression when existing a ship or station.
Storage unit that allows you to store materials 5000 unrefined, 500 refined. It has a docking release lever on the outside. Might be for the bigger TAMARA ship shown in an early trailer, as a cargo hauling option.